[1.18.2] IE Buzzsaw Treecapitaties DynamicTrees Trees
voidsong-dragonfly opened this issue ยท 2 comments
Minecraft Version
1.18
Immersive Engineering Version
8.1.0-150
Expected Behavior
IE's Buzzsaw should not treecapitate DynamicTrees trees, as it leads to random parts of non-connected trees being broken when the base of one tree is cut - DynamicTrees trees already take the entire tree down on their own, without the need for the buzzsaw to break them. The Buzzsaw should work just like an axe.
Actual Behavior
IE's Buzzsaw breaks multiple parts of other trees and not just the single tree that was broken, sometimes causing issues with the other trees when things are broken in strange orders.
Steps to reproduce
Break a DynamicTrees tree with the Buzzsaw.
Debug Crash Log
https://gist.github.com/Silfryi/dadfa7912e6b0f5b7c00f2c835919ec0
They're trees from the DynamicTrees mod, they've special blocks and trunks, it should be glaringly obvious as they use no vanilla blocks.
Below is what happens when the Buzzsaw overgenerously breaks DT trees - parts of other trees are removed:
We talked about it on Discord, but basically traversing here makes the Buzzsaw over-vigorously cut. DynamicTrees blocks can be found quite simply via tag with #dynamictrees:branches
and #dynamictrees:leaves
, as you asked about in the Discord