Incompatibility with Biomancy (Causes loss of items)
ArchieBeepBoop opened this issue ยท 2 comments
Minecraft Version
1.19.2
Immersive Engineering Version
9.1.0-156.jar
Expected Behavior
The ability to put the Sharp Fang item in the crafting grid.
Actual Behavior
Placing the sharp fang always causes the craft to fail and the items involved to be lost, with a java.lang.NullPointerException that points to IE's blusunrize.immersiveengineering.common.register.IEItems$ItemRegObject method. (Details in the included log, look at line 250)
This can also lead to behaviors such as bricking chests and backpacks among other items that have embedded crafting grids in them, making it so they are unusable.
Steps to reproduce
- Run a 1.19.2 modpack with the latest version of Immersive Engineering and Biomancy. For convenience, grab JEI.
- Spawn Sharp Fangs from Biomancy and try to put them in a crafting grid, following the pattern for an item like the Primordial Cradle for example.
- Observe as the crafting process crashes.
Debug Crash Log
https://hastebin.com/quturokelu.yaml
Notes
Cross referencing this with Elenterius/Biomancy#77
Already fixed in d9e7aac
Already fixed in d9e7aac
While this issue has been fixed for the 1.19.2 version of the mod, is there any chance that the fix could also be made for 1.18.2, or if not, would you have any reccomendations as to how to approach fixing it for a slightly older version?