Immersive Engineering

Immersive Engineering

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java.lang.NoClassDefFoundError: net/minecraft/world/level/storage/loot/entries/LootPoolEntry

Shadowrs opened this issue ยท 5 comments

commented

Minecraft Version

1.18

Immersive Engineering Version

1.18.2-8.3.0-155

How did it happen?

Crash on client start

Details:
	Caused by 0: java.lang.NoClassDefFoundError: net/minecraft/world/level/storage/loot/entries/LootPoolEntry
		at blusunrize.immersiveengineering.common.util.loot.IELootFunctions.register(IELootFunctions.java:49) ~[ImmersiveEngineering-1.18.2-8.3.0-155.jar%23209!/:?] {re:classloading}
		at net.minecraftforge.eventbus.ASMEventHandler_612_IELootFunctions_register_Register.invoke(.dynamic) ~[?:?] {}
		at net.minecraftforge.eventbus.ASMEventHandler.invoke(ASMEventHandler.java:85) ~[eventbus-5.0.3.jar%232!/:?] {}
		at net.minecraftforge.eventbus.EventBus.post(EventBus.java:302) ~[eventbus-5.0.3.jar%232!/:?] {}
		at net.minecraftforge.eventbus.EventBus.post(EventBus.java:283) ~[eventbus-5.0.3.jar%232!/:?] {}

i rolled back to build 154 and its fixed

Crash Log

https://pastebin.com/wGUHJ7t7

Edit by @malte0811: Fix formatting

commented
commented

@mindforger I do not see how this is related to #5509. The error is different, and the conflicting mod from that issue is not installed here.

commented

@Shadowrs Does it always crash when you use build 155 or was this a one-time issue? If it's reproducible, please upload a full client log (logs/debug.log) of a crashed launch. This is one of those "this should not be possible" crashes.

commented

Yep works fine now, must have been a one time thing. What would cause that out of curiosity? the "shout not be possible" part :) inconsistent MC startup loading order from forge? @malte0811

commented

i am sorry, i mixed up issues when answering it seems