Immersive Engineering

Immersive Engineering

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Random crash with chunk rendering when wires and lanterns propagate long distances

Vectrobe opened this issue ยท 2 comments

commented

Minecraft Version

1.19

Immersive Engineering Version

1.19.2-9.2.0-162

How did it happen?

Not sure exactly, I've seen this crash a few times now after building a long set of 3 HV and one lantern line that spreads over some 20 chunks, a few of which are permanently chunkloaded on one end, and the other end loaded by the player at the time these crashes have occurred.

With how infrequent and random these occur, I suspect its caused by a race conditon, but I have not found a reliable trigger for it...

crash-2023-03-11_17.21.16-client.txt

Crash Log

crash-2023-03-11_17.21.16-client.txt

commented

ok yea, there is a definite pattern here of long strips of wire and lanterns being unloaded or otherwise nolonger rendered, and the overrun values are 26, or -24. The randomness could also mean that this is occurring during journeymap light updates...

commented

ok working out a more consistent pattern, seems like the line of periodically loaded lanterns and wires are not a direct problem, but something within the chunkloaded area is, but it so far only ever occurs when loading the world, leaving the area for a while, and then returning. Quite strange...