Immersive Engineering

Immersive Engineering

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[1.19.2] Engenieer's Workbench BLueprint Crash

ErdnusBuddha opened this issue · 10 comments

commented

Minecraft Version

1.19.2

Immersive Engineering Version

1.19.2-9.2.0-162

How did it happen?

Place the Engineer's Workbench next to a wall (i dont know if this is necessary) and insert a BLueprint (i used the Metal Press Molds)

The game should crash immediately.
Same when the chunk is loaded by a player

Crash Log

crash-2023-03-28_11.11.14-client.txt

Alternative Crash Log Post

https://pastebin.com/rsgkCyhR

commented

i have tried it without shader enabled

commented

Then provide us a crashlog without those, otherwise this issue is invalid.

commented

your crashlog is a line of text, try paste it on pastebin.com and link the paste here then

commented
commented

Can you reproduce without rubidium and occulus?

commented

Here's a log without Rubidium and Oculus: link.

For my case when I enabled

enableVBO = true

in the client config, the game stopped crashing. This prevents the windmill from being rendered in certain shaders, however, and the blueprint flickers in the corner of the table rather than the centre.

commented

rubidium-0.6.2a.jar |Rubidium

This crashlog still contains rubidium and occulus

commented

I'm closing this.
Shaders are not supported, and the issue with VBOs will be fixed in the next release. Use the search function next time.

commented

rubidium-0.6.2a.jar |Rubidium

This crashlog still contains rubidium and occulus

Could you take a look at this one? I had rubidium, iris, and oculus explicitly disabled:

  [❌] iris-mc1.19.2-1.5.2.jar (disabled)
  [❌] oculus-mc1.19.2-1.2.8a.jar (disabled)
  [❌] rubidium-0.6.2a.jar (disabled)
commented

No. I already closed this. The issue is resolved, turn VBOs on or wait for next release.