doing /reload causes a "fail"
redgoblin88 opened this issue ยท 4 comments
Minecraft Version
1.19.2
Immersive Engineering Version
- immersive engineering: 9.2.0-162
Expected Behavior
to reload datapacks/recipes that were added in my actual instance (this bug report is for a "narrowed down" issue as ive located where the issue roughly is to try and help reduce debugging time)
Actual Behavior
upon doing the /reload command, i get a "fail" error and recipes/datapacks are "reverted"
Steps to reproduce
upon having the listed mods below downloaded (no more, no less), start the game, make (or join) a world and type /reload, this should reload all the datapacks/recipes however it "fails" and reverts back to old data
however, note that if you have added something via datapack (for example, adding/changing something VIA kubejs such as "dirt to diamond" recipe added) and then close the game and re-launch it, the "failed" recipe from last test is now working and loaded up (until you use the command again)
mods used...
- forge: 43.2.8
- elementalcraft: 5.5.10
- DataPack Anvil: 4.3.1
- immersive engineering: 9.2.0-162
logs: https://pastebin.com/PSU9PhBw
Debug Crash Log
it does, im not sure if the issue is a problem with immersive or elemental because this does not occur if im only running immersive OR elemental, only when both are present
[edit]
whoops, just re-read what you said and i mean it does not happen without elementalcraft
and nor does it happen if i have elementalcraft without immersive, its when i have both this occurs
@malte0811 I'd need your help on this. Not high priority, because it seems to only trigger on reload.
Can we be sure whether or not this is because ElementalCraft does something "too early", or are we missing a safety somewhere?
Fixed in ElementalCraft 5.6.0 according to Sirttas/ElementalCraft#133 (comment).
Edit: As the crash involves EC using non-API IE classes, I'd argue that it's on them to fix.