Immersive Engineering

Immersive Engineering

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Crash with Chargingstation

Gensokian opened this issue ยท 4 comments

commented

Minecraft Version

1.20.1

Immersive Engineering Version

ImmersiveEngineering-1.20.1-10.0.0-169

How did it happen?

Step 0.5

Install Rubidium and Occulus (I dont think Oculus is needed)

Step 1

Add a magnetic glove and shock emitters to a heavy plated shield

Step 2

Shove upgraded shield into charging station

Step 3

Profit! Crash to desktop


Note:
I believe this is caused due to the rendering changes in Occulus/Rubidium, but after reading the crash it seems that IE is using a different vertexBufferWriter which is required for compatibility with sodium (in this case Rubidium)

Note 2:
I was unable to select 1.20.1 as a version in the dropdown; I also highly doubt that this new version is no longer supported ๐Ÿ™ƒ in case of unsupport; you shall gladly close this issue :) Update: manually changed this

Note 3:
Whilst writing Note 1 I felt like an AI writing it.... help...

Crash Log

https://pastebin.com/B7iqmFDB

commented

Addition:
This crash happens with anything inside the chargingstation whilst rubidium is installed

commented

You need to update Rubidium. Sodium made a change a while ago that entirely breaks any mod that needs to apply special behaviour to item rendering and doesn't account for Sodium's change explicitly. This has since been mitigated in Sodium and Rubidium.

commented

Might this be a Sodium change which has never been implemented to the forgeport, rubidium? Anyhoo, closing due to user error ๐Ÿ™ƒ

commented

No, this was definitely implemented in Rubidium, I myself was fighting this issue with my own projects and validated that Rubidium 0.7.0 and later do fix it.