Immersive Engineering

Immersive Engineering

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[1.16+][Suggestion] Exponential power decay for HV cables (and maybe other types too).

PeterKitsune opened this issue ยท 1 comments

commented

Explain your idea

Basically #3426 but for 1.16+ (since 1.12 is, sadly, dead).

So currently (at least in 1.16 and according to the linked issue also in 1.12), power loss is linear - i.e. every chunk you loose a fixed percentage of the original power. Meaning however many millions of FE you throw down the wire, it will travel a certain number of chunks and then stop.

Realistically, you loose a percentage of the power traveling through that chunk. Meaning it has technically infinite range, although after sufficient distance (dependent on energy transfer rate) you have less than 1 FE, which depending on whether IE uses floor, ceil, or round in its calculations results in either 1 FE/t or 0 FE/t

Mathematical analysis:

Lets say you configured the power loss to be 10% per chunk for ease of calculation (I know the default is 2.5% but 10 is easier to calculate with)
And lets say you are putting 1'000 FE/t through the wires.
I'll assume it uses floor again for simplicity, although the numbers aren't massively changed if it uses ceil or round

  • Using the current calculations, you loose 10% of 1'000 FE/t every chunk. So after one chunk, you have 900, after two chunks 800, after three chunks 700, etc., eventually reaching ten chunks = 0 FE/t.
  • Using this alternative method, after one chunk you have 900 again, but after two chunks you loose 10% of 900, i.e. 810. After three chunks you have 729, after four chunks 656, five chunks 590, six chunks 531, etc., etc. As you can see, long distance power distribution is now actually plausible.
commented

also how the heck do I add any labels to this thing?