Immersive Engineering

Immersive Engineering

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Distant Horizons + Shaders Invalid framebuffer operation every frame

Hastagaspatcho opened this issue ยท 1 comments

commented

Minecraft Version

1.20.1

Immersive Engineering Version

1.20.1-10.1.0-171

Expected Behavior

No framebuffer errors when using these mods together and resizing windows.

Actual Behavior

Upon resizing the Minecraft window while in a world it continuously spams the console with OpenGL debug message: id=1286, source=API, type=ERROR, severity=HIGH, every single frame until Minecraft is closed. Not sure if there's any other side effects but I assume considering the error type there's at minimum some visual bug somewhere

Steps to reproduce

  1. Install minecraft 1.20.1
  • Forge 47.3.0 (or NeoForge 47.1.106)
  • Distant Horizions 2.1.2-a
  • Embedddium 0.3.29+ mc 1.20.1
  • Embeddium++ 1.2.13
  • Immersive engineering 1.20.1-10.1.0-171
  • Oculus 1.7.0
  • Complementary Unbound r5.2.2 shader
  1. Launch minecraft.
  2. Start or create a world.
  3. Enable shader.
  4. Resize window
  5. Enjoy console spam/gigabyte sized log files
  6. Relaunch any amount of times and continue to create invalid framebuffer operations in the logs

Debug Crash Log

https://pastebin.com/F0dzUV9A

commented

Shaders are not supported!