
Distant Horizons + Shaders Invalid framebuffer operation every frame
Hastagaspatcho opened this issue · 3 comments
Minecraft Version
1.20.1
Immersive Engineering Version
1.20.1-10.1.0-171
Expected Behavior
No framebuffer errors when using these mods together and resizing windows.
Actual Behavior
Upon resizing the Minecraft window while in a world it continuously spams the console with OpenGL debug message: id=1286, source=API, type=ERROR, severity=HIGH,
every single frame until Minecraft is closed. Not sure if there's any other side effects but I assume considering the error type there's at minimum some visual bug somewhere
Steps to reproduce
- Install minecraft 1.20.1
- Forge 47.3.0 (or NeoForge 47.1.106)
- Distant Horizions 2.1.2-a
- Embedddium 0.3.29+ mc 1.20.1
- Embeddium++ 1.2.13
- Immersive engineering 1.20.1-10.1.0-171
- Oculus 1.7.0
- Complementary Unbound r5.2.2 shader
- Launch minecraft.
- Start or create a world.
- Enable shader.
- Resize window
- Enjoy console spam/gigabyte sized log files
- Relaunch any amount of times and continue to create invalid framebuffer operations in the logs
Debug Crash Log
Solved it myself in case someone comes across this in the future.
Set the stencilBufferEnabled = false in immersiveengineering-client.toml