Distant Horizons + Shaders Invalid framebuffer operation every frame
Hastagaspatcho opened this issue ยท 1 comments
Minecraft Version
1.20.1
Immersive Engineering Version
1.20.1-10.1.0-171
Expected Behavior
No framebuffer errors when using these mods together and resizing windows.
Actual Behavior
Upon resizing the Minecraft window while in a world it continuously spams the console with OpenGL debug message: id=1286, source=API, type=ERROR, severity=HIGH,
every single frame until Minecraft is closed. Not sure if there's any other side effects but I assume considering the error type there's at minimum some visual bug somewhere
Steps to reproduce
- Install minecraft 1.20.1
- Forge 47.3.0 (or NeoForge 47.1.106)
- Distant Horizions 2.1.2-a
- Embedddium 0.3.29+ mc 1.20.1
- Embeddium++ 1.2.13
- Immersive engineering 1.20.1-10.1.0-171
- Oculus 1.7.0
- Complementary Unbound r5.2.2 shader
- Launch minecraft.
- Start or create a world.
- Enable shader.
- Resize window
- Enjoy console spam/gigabyte sized log files
- Relaunch any amount of times and continue to create invalid framebuffer operations in the logs