[Suggestion] Optimize texture loading in the atlas
Lolothepro opened this issue ยท 1 comments
You can't make the shader textures smaller because they have a set blueprint only some parts of them apply to for any given shader. You can see shaders there with much larger or smaller percentages filled due to that.
However, you're also testing with only IE and Minecraft, which misrepresents the actual space IE would take up in a larger pack, as there would be many more blocks and items from other mods.
On top of all of that, atlas size is not really an issue unless there's so much texture space (there won't be) the graphics card can't load it fully into the card and errors out, which I have only seen once and it was on a potato.