Immersive Engineering

Immersive Engineering

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Game Crash with Sodium and Immersive Engineering when setting a garden cloche

zuken1997 opened this issue ยท 2 comments

commented

Minecraft Version

1.21.1

Immersive Engineering Version

ImmersiveEngineering-1.21.1-12.0.0-182

How did it happen?

Hello i have a problem (1.21.1) with the new engineering version, I placed a garden cloche on my server and after that my game crashed. it looks like it's a bug with sodium, can you fix it please?

crash-2024-10-20_22.53.01-client.txt

Crash Log

https://gist.github.com/zuken1997/4adb17dfc4a6213a6ec302b62f2bd8dc

commented

That needs to be fixed in Sodium.

commented

I'd prefer to not disable critical optimizations in Sodium. It isn't clear to me why Immersive Engineering is re-implementing particle rendering in the way it is, since it will completely break draw batching and hurt performance badly, while also circumventing any optimizations that Sodium can apply.

Can you supply some insight here? It may be possible that Immersive Engineering doesn't need to use this VertexConsumer whatsoever but I don't understand your code fully.