Game Crash with Sodium and Immersive Engineering when setting a garden cloche
zuken1997 opened this issue ยท 2 comments
Minecraft Version
1.21.1
Immersive Engineering Version
ImmersiveEngineering-1.21.1-12.0.0-182
How did it happen?
Hello i have a problem (1.21.1) with the new engineering version, I placed a garden cloche on my server and after that my game crashed. it looks like it's a bug with sodium, can you fix it please?
crash-2024-10-20_22.53.01-client.txt
Crash Log
https://gist.github.com/zuken1997/4adb17dfc4a6213a6ec302b62f2bd8dc
I'd prefer to not disable critical optimizations in Sodium. It isn't clear to me why Immersive Engineering is re-implementing particle rendering in the way it is, since it will completely break draw batching and hurt performance badly, while also circumventing any optimizations that Sodium can apply.
Can you supply some insight here? It may be possible that Immersive Engineering doesn't need to use this VertexConsumer whatsoever but I don't understand your code fully.