
Signals from one switchboard don't consistently propagate through a second switchboard
50m31-AW opened this issue ยท 1 comments
Minecraft Version
1.21.1
Immersive Engineering Version
12.1.10-185
Expected Behavior
I connected the output of one switchboard to the input of another. I expected that an input signal on the first would propagate through to the second, like any other redstone wire connection
Actual Behavior
When the output of one switchboard is connected to the input of second switchboard, the input of the first switchboard is not consistently emitted through the output of the second, depending on what other wires are connected. I believe this is a bug because signals should consistently travel through wires
Steps to reproduce
For simplicity, all switchboards are configured to act as simple diodes, i.e. colors simply pass through as themselves with no remapping. Bottom of images is North (facing negative Z)
Two switchboards, A and B, are connected A_Out to B_In. White signal on A_in was not emitted through B_Out
Connecting a second wire to either A_Out or B_in results in the white signal on A_In correctly emitted through B_Out
Removing the second wire on A_Out or B_In results in B_Out no longer updating in response to input changes
Three switchboards, A, B, and C are connected A_Out to C_In and B_Out to C_In. A white signals on A_In and an orange signal on B_In are not emitted through C_Out
Connecting additional wires to either A_Out, B_Out, or C_In results in only the orange signal from B_In being emitted through C_Out
Connecting an additional wire to A_Out only, results in the orange signal from B_In, but not the white signal on A_In properly emitting through C_Out
Again, removing additional wires results in C_Out no longer updating in response to input changes
Debug Crash Log
https://gist.github.com/50m31-AW/0f27b2342f4163db7bca7f0b21bd37a0