Immersive Engineering

Immersive Engineering

152M Downloads

Game Crash if a Custom Mixer Recipe Output exceeds 1000mb.

ArtpokeBr opened this issue · 1 comments

commented

Minecraft Version

1.21.1

Immersive Engineering Version

1.21.1-12.1.0.185

Expected Behavior

When Adding a Custom Recipe via either a DataPack or via KubeJS, if a Mixing Recipe contains over 1b of a fluid output it should not be registered or it should actually work.

Maybe the Limit could be the total capacity of the mixer which is 8000mb?

Actual Behavior

The Recipe is registered but once you try to use it, the game crashes and you're not able to get back into that world.

Originally Reported here.

Steps to reproduce

  1. Add a Custom Mixer Recipe where the Fluid Ouput is more than 1000mb.
  2. Make a Mixer
  3. Insert Ingredients + Fluid Input and Voilá! A Crash.

Debug Crash Log

https://pastebin.com/iN0Ep310

commented

That's on OceanBlock for definining a stupid recipe.
I refuse to account for that.