
Game Crash if a Custom Mixer Recipe Output exceeds 1000mb.
ArtpokeBr opened this issue · 1 comments
Minecraft Version
1.21.1
Immersive Engineering Version
1.21.1-12.1.0.185
Expected Behavior
When Adding a Custom Recipe via either a DataPack or via KubeJS, if a Mixing Recipe contains over 1b of a fluid output it should not be registered or it should actually work.
Maybe the Limit could be the total capacity of the mixer which is 8000mb?
Actual Behavior
The Recipe is registered but once you try to use it, the game crashes and you're not able to get back into that world.
Originally Reported here.
Steps to reproduce
- Add a Custom Mixer Recipe where the Fluid Ouput is more than 1000mb.
- Make a Mixer
- Insert Ingredients + Fluid Input and Voilá! A Crash.