Make the revolver ammo display better for accessibility/not conflict with subtitles
50m31-AW opened this issue ยท 1 comments
Explain your idea
I was playing around with the revolver, and I noticed that I couldn't see how much ammo I had left because the in game subtitles render over top of the ammo display. I'm not sure what the ideal solution is for making the revolver's HUD element not conflict with the accessibility features, but I have 3 ideas:
- Have the display automatically move up/down to accommodate subtitles, the way minimap mods do for potion effects. Could run into issues block too much of the screen when lots of sounds are happening
- Move the revolver HUD element closer to the hotbar, perhaps above/next to the attack cooldown indicator. Might still conflict with subtitles on larger GUI scales. Perhaps left side of hotbar would work better?
- Make the HUD element position configurable the way you can move most minimap HUDs around. Probably the best solution, but might be the most work