
Can't unequip shaders from tools + Infinite Shader dupe
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Minecraft Version
1.21.1
Immersive Engineering Version
ImmersiveEngineering-1.21.1-12.2.0-187
Expected Behavior
When I remove a shader from the revolver, chem thrower, railgun, saw, drill, or heavy shield, the shader will be unequipped and the texture for the tool will return to default.
Actual Behavior
When I equipped a shader to all six tools and tried to take it off, not only did removing the shader not change the tool back to normal, exiting the Engineer's Workbench and re-entering it revealed an identical shader was still equipped on the tool, allowing me to generate infinite copies of the same shader.
Steps to reproduce
- Place tool (revolver, chem thrower, railgun, saw, drill, or heavy shield) in engineer's workbench.
- Place shader in tool's shader slot.
- Remove shader, notice tool has not changed to default texture.
- Exit workbench and re-enter.
- Notice new shader has appeared in shader slot.
Debug Crash Log
-N/A-