[Feature Request]: Improve mod tags
Qwerty97475 opened this issue ยท 0 comments
Explain your idea
Please apply these tags to items/blocks in the mod for more general consistency and integration
Assume all tags are specifically ITEM tags unless otherwise indicated
POTION BUCKET
- #c:buckets
- #c:buckets/potion
BUCKET OF [X] (Creosote Oil, Plant Oil, Ethanol, Biodiesel, etc)
- #c:buckets
- #c:buckets/[X]
INDUSTRIAL HEMP FIBER
- #c:fiber
- #c:fiber/hemp
- You can probably remove the #c:fiber_hemp tag as well as it's unconventional
TOUGH FABRIC
- #c:fabric
- #c:fabric/hemp
DUROPLAST SHEET
- #c:plates (probably would be more sustainable to add the entire #c:plates/plastic to #c:plates tbh)
STEEL PICKAXE
- #c:tools/mining_tool
STEEL AXE
- #c:tools/melee_weapon
STEEL SWORD
- #c:tools/melee_weapon
STEEL BOOTS
- #supplementaries:ignite_flint_blocks (lmk if you'd rather supplementaries implemented this so I can ask them)
HEAVY PLATED SHIELD
- #c:enchantables
- #minecraft:enchantable/durability
- #minecraft:enchantable/vanishing
INDUSTRIAL FERTILIZER
- #c:fertilizers
INSULATING GLASS
- #c:glass (block and item tag)
- #c:glass_blocks (block and item tag)
SLAG GLASS
- #c:glass (block and item tag)
- #c:glass_blocks (block and item tag)
also, apply the tag #c:villager_job_sites (block and item) to the following:
immersiveengineering:turntableimmersiveengineering:craftingtableimmersiveengineering:circuit_tableimmersiveengineering:workbenchminecraft:white_banner