Issues
- 0
[1.16.x] JEI overlaps with Tank GUI
#4239 opened by Lanse505 - 2
[1.16.1] Manual Shader section bug
#4240 opened by KhanhPham05 - 0
[1.15] Fluid Pump half waterlogging issue
#4241 opened by Codified-Vexing - 0
[1.16.1-3.1.1-pre.35] Negative Durability On Mine Survey Tools
#4237 opened by DeadlySwede - 2
Add support for Pam's HarvestCraft 2
#4238 opened by djmattyg007 - 3
immersive crashinering
#4244 opened by MustTitan - 1
New Colored Sheetmetal
#4245 opened by TooManyKitKats - 16
[1.16.1] Immersive Portals cause frequent visual glitches in wires, conveyors, etc.
#4246 opened by Protected - 0
[MC1.14.4 | IE113] Engineer's Hammer is lacking the bonus mining speed for scaffolding
#4242 opened by MalkContent - 4
[1.12.2]Game crashes when trying to make a Fermenter
#4243 opened by Eric-Li-7 - 0
Arc furnace does not render electrodes until inventory is synced
#4248 opened by malte0811 - 7
Not using config?
#4249 opened by budgej - 3
[1.15.2] Core sample drill/Excavator chunk vein incompatibility with world painter maps
#4250 opened by AllyJamy - 6
[1.16.1] Workbench causes crash when rendering blueprint.
#4247 opened by Vaerys-Dawn - 1
(Visual) Got the whole Immersive series, and now tanks with fluids in them display the purple and black texture.
#4251 opened by Unusual-Danger - 1
[1.14.4] Holding Revolver/Railgun drops FPS, especially with shaders
#4253 opened by Koku0 - 1
[1.15.2] Scaffolding variants are not climbable.
#4254 opened by Kai-Kramer - 2
Wire damage not occurring
#4255 opened by WingmanDraws - 1
Connection model is wrong for connection points near chunk boundaries
#4252 opened by malte0811 - 1
Immersive engineering crash due to wire?
#4262 opened by WingmanDraws - 4
Varied errors. Some on startup. 1.16.1 no crash.
#4263 opened by gsvfuture20 - 4
Concurrent Modification crash with SaveData
#4256 opened by Darkere - 2
[1.16.1] Redstone Wire Connector
#4257 opened by Wlnfr - 1
[1.16.1] Crash
#4259 opened by Wlnfr - 2
[Inconsistency] Alloy furnace vs grit not the same output
#4260 opened by Rosethorns - 2
Quark conflict with engineers workbench. I need the line that would exclude it from quark config please.
#4265 opened by chyper111 - 2
1.16.1 Powered Lantern Bugged
#4266 opened by VonHelson - 2
[1.15.2] Metal press and refinery models not rendering correctly
#4267 opened by Alsett - 0
[1.15.2] Turret models point the wrong direction
#4268 opened by Alsett - 7
Immersive Engineering Squeezer Recipe is broken! 1.10.2 Harvest Festival Compatibility
#4269 opened by Vyxniir - 1
[1.15.2] The player can swim through the sides of covered conveyor belts
#4270 opened by 00-Steven - 1
[1.12.2] Client Crash on login with Pumpjack and Arc Furnace
#4273 opened by ChibiVampz - 1
Handheld ammeter item suggestion
#4274 opened by jcarrete5 - 1
[1.15] Top of Garden Cloche can be rotated independently
#4278 opened by Codified-Vexing - 0
[1.15] Double the Hemp Seeds in Creative mode
#4279 opened by Codified-Vexing - 0
[1.15] Blueprints don't appear in Creative mode
#4280 opened by Codified-Vexing - 1
[1.15] Blast Furnace Pre-Heaters don't animate
#4281 opened by Codified-Vexing - 1
[1.15] Garden Cloche doesn't display soil inside
#4282 opened by Codified-Vexing - 1
Can not right-click with hammer to create coke oven :(
#4275 opened by dtoxftw - 3
[1.15.2] Preconditions check failure during render
#4276 opened by OreCruncher - 6
[1.16.1] Treated Wood Recipe
#4277 opened by benmontour - 2
[1.16.1] Wire Connection Crash
#4284 opened by TimGoll - 0
[1.15] Garden Cloche glitch when placing an NBT copy
#4283 opened by Codified-Vexing - 3
[1.15] Structural Arms do not match hitboxes
#4286 opened by cybercat5555 - 1
suggestion: anvil repair for heavy plated shield
#4287 opened by kuroyure - 1
- 3
[Request] A way for addons to add a custom ore display to the Coresample. Without creating a Vein.
#4288 opened by TwistedGate - 1
[1.15] Can't change the Tesla Coil between High and Low mode
#4290 opened by Codified-Vexing - 1
[Suggestion] Connector-less Charging Station
#4291 opened by Codified-Vexing - 2
[1.14.4] Coresamples from befor the Mineral Rework don't display their translation correctly when looking at them in-world.
#4292 opened by TwistedGate