Immersive Geology

Immersive Geology

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Item/Block registry rework

Pabilo8 opened this issue ยท 1 comments

commented

Because of the complications with the new tags system, a need to use tile entities to store material data and general hassle with the items, the way we register things should be changed.

TODO:

  • Clean up the existing code
  • Add an event for other mods to register materials
  • Change the items to register in the old way (using only ids, like immersivegeology:ingot_copper)
  • Add a custom model loader for mass loading of the item models
  • Add a custom blockstate loader for mass loading of the blockstates

Optional:

  • Add an ability to specify a custom texture / model for the material
commented

Better to use BlockStates than TileEntities, could otherwise cause lag.