Immersive Industry (1.16/1.20)

Immersive Industry (1.16/1.20)

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[1.16.5] Custom Electrolyzer recepies?

drago87 opened this issue ยท 4 comments

commented

Is there a way to add Costom Electrolyzer recepies with either crafttweaker, cubejs or a data pack?

commented

Sure, if you have ever read any of the codes:
Example
Source

commented

I'm having a problem that only fluids from minecraft and immersive engineering works as input.
Have tried fluids from these mods that dont work
kubejs
mekanism
create
immersive petrolium
woot
create craft & additions
pneumaticraft repressurized

I noticed that if you have 0 on the fluid output you dont get a recipe for the Industrial Electrolyzer. Would that be something you could add to a later version?

commented

I'm having a problem that only fluids from minecraft and immersive engineering works as input.

Fluid input is an fluid tag input, you should use (or create) tags for input fluid to work.

I noticed that if you have 0 on the fluid output you dont get a recipe for the Industrial Electrolyzer. Would that be something you could add to a later version?

I can't really get you. Can you be more specific?
If you don't want a fluid output or input, just remove that entry in recipe json.
And I guess this may help:
It works faster, more efficiently, and can handle more Chemistry! Besides, it can collect fluids heavier than air.
--Industrial Electrolyzer Manual Page in next minor version

commented

Totaly missed that it was a fluid tag

The probelm i have is if i set it to 0 or remove the fluid output alltogheter it only show the Simple Electrolyzer and the Industrial Electrolyzer tab in JEI is missing.

--EDIT-- now it works. dont know if there was something i did wrong or not