Armor Models
Pabilo8 opened this issue · 1 comments
-
Light Engineer Armor
- Helmet
- Armor Plates (steel >> composite)
- Tactical Gear Upgrade (nightvision+zoom) + Mechanic Gear Upgrade (machine tooltips for hammer+voltmeter+wrench) >> Engineer Gear Upgrade (both)
- Gas Mask (vs chemical gasses)
- Hazmat Layer Upgrade (vs radiation)
- Chest
- Armor Plates
- Heat Resistant Coating (vs hot liquids) OR Hazmat Layer Upgrade
- Anti-Static Mesh (vs electricity + magnetic fuses) OR Portable Camouflage Net (conceals from enemies and turrets) OR Infrared-Absorbing Mesh (vs Detection)
- Scuba Tanks Upgrade (on back / sides (to not interfere with backpacks) )
- Helipack Upgrade (Soon™)
- Leggings
- Armor Plates
- Exoskeleton Upgrade
- Hazmat Layer Upgrade
- Boots
- Reinforcement Upgrade (vs Magma, when chest is upgraded with Heat-Resistant Coating also vs hot liquids)
- Internal Springs Upgrade (fall damage resistance), silenced steps (no sound when walking)
- Snow Rackets Upgrade (superior mobility on snow, normal mobility on slippery surfaces (ice) )
- Hazmat Layer Upgrade
- Helmet
-
Heavy Engineer Armor
- Upgrades
- Steel Armor Plates (reinforces front and sides armor, adds more HP to each part)
- Reactive Armor Plates (mounted on the back, prevents damaging the armor by heavy weaponry from the rear, has to be repaired after being shot)
- Nuclear reactor powerplant for backpack generator (incompatible with the reactive plating. Increase the speed and maneuverability in cost of becoming nuklear device, and generate infinity energy, Could also periodically leak radiation.)
- Anti-Radar Plating (mounted in the front, makes the armor invisible to radars)
- Drone Mount Upgrade (allows the armor to be airlifted by a drone, mounted on the back)
- Environmental Protection (makes the armor resistant to radiation and gasses)
- Command Equipment (gives the armor a radio antenna and a built-in portable teletype)
- Ammo Crates (below hands, additional ammo storage)
- Expanded fuel tank (allows storing more fuel)
- Improved Bearings (faster "turret" and head traverse)
- Grenade Racks Upgrade (allows firing 4 pre-installed railgun grenades around the armor, mounted on the shoulders)
- Tesla Emitters Upgrade (togglable tesla coil that will shoot lightnings at everyone around, mounted on the shoulders)
- UV Emitters Upgrade (togglable UV lights that deal heavy damage to undead, mounted on the shoulders)
- Weapons (one per arm)
- Inserter Arm (can use the sledgehammer and hand tools)
- Machinegun - water cooled MG that fires 2bCal rounds
- Twin Machineguns - two machineguns that fire 2bCal rounds, overheats slowly
- Autocannon - fires 3bCal from a magazine, overheats slowly
- Twin Autocannons - fires 2 3bCal from 2 magazines, overheats faster
- Railgun - fires railgun rods and grenades, no recoil, but slower reload
- Chemthrower - fires a stream of chemicals, gas or flame, no recoil, longer reload
- Tesla - Portable Tesla weapon, can also charge-up and boost tesla coils.
- Upgrades
Armor design philosophy:
- light: maneuverable, agile, infiltrator, elegant, power trough speed
- heavy: panzer, heavy support, powerful, power trough being an indestructible wall of steel