[BUG] Many bugs in 0.2.1
kappa-maintainer opened this issue ยท 7 comments
- Rotation point of most assembled multiblocks in manual are not in central
- Missing textures when projecting Ammunition workshop using projector from Immersive Petroleum
- Multiblock model missing in TOP panel, not like IE's multiblocks
- Animation for output conveyor of Projectile Workshop missing
- Showing assembled Filler cause the manual page empty
- Upgradable multiblocks don't mention the wrench, make some players confuse
- Fence gates can't show assembled in manual
- Strange bullet shell entity
- Emplacement CPDS model clipping
- CPDS wrong bullet trace
- Strange particle texture when falling on a multiblock
- Many machines missing JEI recipes and CraftTweaker support
I crafted some submachinegun armor-piercing uranium bullet and packed them into a drum magazine. Then I shoot them all to some sheep, and found these bullet entities remain.
Do you have any idea how point 8 came to be? Any way to reproduce that?
Perhaps a log of the time you noticed this bug?
- The light engineer helmet can only be craft using leather armor with 46/55 durability.
https://github.com/Pabilo8/ImmersiveIntelligence/blob/fb18ad30d300af0306a2a98363eca29a25e3c513/src/main/resources/assets/immersiveintelligence/recipes/tools/armor/le_helmet.json#L23
- When install with Industrial Wires, the construct of Electrolyzer will conflict with IW's Mechanical Multiblock, which make it unassembleable.
- Chemical Bath's item ports have fluid port's texture, and its fluid port has item port's texture.
- Heat-Resistant Coating is unobtainable.
- Methanol need a reasonable recipe.
- Unable to collect anything from rubber tree, the bucket is always empty.
A suggestion: add support to Mirage alongside Albedo. Mirage is newer and used by many mods too, including Industrial Wires and Open Lights.