Immersive Intelligence

Immersive Intelligence

2M Downloads

[Bug]: Multiple rendering bugs

IVsniper opened this issue · 11 comments

commented

Initial Check

  • I have checked the existing issues and this one is not a duplicate

Category

🧊Rendering

Description

Multiple rendering bugs, including:

  • Missing ropes in skycart/skycrate
  • Missing texture of fluid inserter in hands and inventry (In world it does exist)
  • Heavy chemthrower projectiles are super-white
  • Missing paker gui (resulted crash)
  • Error in the manual (resulted crash)

Side

Client

Reproduction

  • Chemthrower:
  1. Build Heavy Chemthrower
  2. Make it target anything
  3. Projectiles are existing, but are white (also not dealing damage (#264))
  • Skycart/Skycrate:
  1. Build Skycart/Skycrate
  2. Try to connect post(S) with station
  3. Rope isn't here
  • Packer:
  1. Build packer
  2. Open it
  3. Game crashes refferencing in the error packer's gui
  • Manual:
  1. Open IE manual
  2. Open Warfare --> Casing pouch
  3. Game crashes with (Error: java.lang.IllegalAccessError: tried to access field net.minecraft.nbt.NBTTagList.field_74747_a from class pl.pabilo8.immersiveintelligence.common.util.easynbt.EasyNBT)

Expected Behaviour

Everything to work fine and no crashes ^^

Logs

https://mclo.gs/qubnMqO / https://mclo.gs/PgYYXPt <-- Everything up to packer || Manual crash --> https://mclo.gs/JNj4O8h / https://mclo.gs/kCXcGal

Other Evidence

image
image2

Operating System

Windows 10 or newer

Minecraft Version

1.12.2

Immersive Intelligence Version

0.3.0 (Recent Dev Build)

Immersive Engineering Version

0.98

commented

Update:

  • A lot more of manual pages are causing easynbt crash
  • Scanning conveyor textures are bugged
    image
  • Redstone-Data interface texture is misplaced
    image2
  • Sawmill blade texture is missing (all blades) (not critical)
    image3
  • Coagulator fluids textures are bugged (not critical)
    image4
  • Fluid inserter missing textures in inventory and in hand (in world it has one) (not critical)
    imagee
  • Arithmetic-logic machines also lack some textures for circuit boards (not critical)
    image5
    Full list:
  • Type conversion circuit
  • Cryptograpgher circuit
  • Map orientation circuits
  • Fluidstack operations circuit
  • Vector arithmetic circuit
  • Logic circuit
  • Text processor circuit
  • Array operations circuit
  • Arithmetic circuit
  • Comparator circuit
commented

Update :

  • Electrolyzer model and hammering block are wrong
    image
  • Wrong Block Forming for Aluminium Chain Fence gate multiblock (can't form on neither of the side with the pink block)
    image
commented

Thank you for adding this, i wasn't able to add Electrolyzer to the issue since i couldn't form it, thought it was disabled (like vehicle workshop). And about Aluminium Chain Fence, i don't really know what you're talking about, if you don't mind, could you explain me about it in the discord (Just curious). Thank you again

commented

Electrolyzer should be fixed in current dev build already, please re-check if you can form it.
Casing pouch's GUI should work too, please check it as well.
Scanning conveyor's rotation will be fixed soon.

commented

Latest build update:
Every issue except the scanning conveyor is still active. Scanning conveyor got new model, but it still is misplaced:
image
Also precision assembles is missing animations:
https://github.com/Team-Immersive-Intelligence/ImmersiveIntelligence/assets/45400200/e3f2e264-9cf0-4491-a04e-56abb33fb96d

commented

Ah yes, sorry.

  • The electrolyzer is ok now.
  • Casing pouch gui is ok (manual is crsahing when opening 2nd page of the pouch) (https://mclo.gs/xbIO5bd)
  • Packer gui is still broken. (crashes)
  • Chain fence gate not fixed
commented

Also please check the aluminium fence gate, it works fine in-dev, but not sure about normal game.

commented

As of "Curseforge 0.3.0" build:

  • Packer was fixed
  • Redstone-data Interface was fixed
  • Electrolyzer was fixed
  • Scanning conveyor was fixed
  • Fluid inserter was fixed
  • Sawmill was fixed
commented

As of "Curseforge 0.3.0" build:
Still present issues:

  • Chemthrower projectiles are white (#264)
  • Skycart/Skycrate ropes missing
  • Coagulator fluids textures
  • Arithmetic-logic machines circuit boards missing textures
commented

Thx for telling. Most likely i'll make a 2.0 version of this post, because this one is messy rn

commented

Hello, Everything said by IVsniper is true, although I can't seem to get the coagulator working so I can't test it.
And the Aluminum chain fence gate is still missing one block activation, to clarify, if you have immersive petroleum installed, when you place it using the projector [Without rotating, so initial rotation] it is the block on the back right side:
image