[Bug]: Odd behavior of Mine Detector
LolscopeDev2022 opened this issue · 5 comments
Initial Check
- I have checked the existing issues and this one is not a duplicate
Category
🧰Items
Description
- The mine detector is invisible from First Person Perspective if held in right hand
- If held in left hand, the MD is positioned in a very weird way
- On landmines, Mine Detector works fine, but on trip mines it's a bit more weird. Also beeping depends on proximity of player to the mine than proximity of block the player is looking at as said in the manual.
- The MD beeps only when the mine is in player's FOV. I dunno, I can't really explain Mine Detector's behavior correctly
Side
Client
Reproduction
- Craft/Get Mine Detector
- Do various things with it
Expected Behaviour
1-2. The MD should be rendered correctly in both hands
3. Beeping on tripmines should work the same as on landmines
4. MD beeping should happen no matter if mine is in player's POV or not.
Logs
No response
Other Evidence
No response
Operating System
Linux
Minecraft Version
1.12.2
Immersive Intelligence Version
0.3.1-dev2
Immersive Engineering Version
0.98
@Pabilo8 will this be fixed during the AMT migration for positioning?
@Avalon2106 Sure, all graphical bugs will be fixed by it
@Avalon2106 Sure, all graphical bugs will be fixed by it
Nice. Should I tackle the behavior portion while im at it?
tested behavior:
The mine detector will start making a beeping sound if you are looking at the ground (3x3 centered around the mine)
The closer the play is to the mine, assuming the previous condition has been met, the quicker the beeps will be.
I believe that this is stated within the manual?
this behavior happens for the tellermine and the tripmine, but not the naval mine (obviously)
going to mark this one as closed, as the only main issue left is the rendering (If we want to rework this for later releases, a new task should be made)