Immersive Intelligence

Immersive Intelligence

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[Bug]: Chemical Dispencer HANGS Minecarft

LolscopeDev2022 opened this issue · 4 comments

commented

Initial Check

  • I have checked the existing issues and this one is not a duplicate

Category

📻Smaller Devices

Description

It doesn't even crash it, IT HANGS IT.

Upon activating the Chem. Dispenser it starts "dispensing" textureless voxels for a second, then completely hangs minecraft. Because of that, unfortunately, I can't provide it with logs.
image

Side

Client, Server

Reproduction

  1. Place Chem. Dispenser, power it with RF
  2. Feed it with any liquid (I used Molten Metal from Tinkers Construct)
  3. Give it redstone signal
  4. Yay it wooooooooooooooooooooooooooooooooooooooooooooo- Minecraft gets hanged

Expected Behaviour

Voxels should get it's textures and Chem. Dispenser should not hang the game

Logs

No response

Other Evidence

Additional render bug:

Chemical Dispenser and Fluid Inserter don't have visible energy/data ports
image

Operating System

Linux

Minecraft Version

1.12.2

Immersive Intelligence Version

0.3.1-dev2

Immersive Engineering Version

0.98

commented

This may be a Linux or video driver specific bug. I just tried this on my Windows 10 NVIDIA machine, and while Minecraft did not hang, my FPS dropped significantly. Normally MC runs at a capped 144fps but while the dispenser is running it dropped to about 100. Can confirm voxels were also untextured. Perhaps this device renderer still needs to be finished.

commented

This may be a Linux or video driver specific bug. I just tried this on my Windows 10 NVIDIA machine, and while Minecraft did not hang, my FPS dropped significantly. Normally MC runs at a capped 144fps but while the dispenser is running it dropped to about 100. Can confirm voxels were also untextured. Perhaps this device renderer still needs to be finished.

I believe that this is an issue with the current implementation of how we handle "chemthrower" adjacent projectiles, as the issue comes up with the heavy flamer emplacement, along with hanses with throwers, and this as well. I will take a look into making the projectiles better

commented

as it turns out there projectiles have hands, and are quite good at using them

commented

fixed the issue in branch #353, leaving the texture/particle work for later.