[Bug]: Skycrate/Skycart station animations are kinda broken
LolscopeDev2022 opened this issue · 2 comments
Initial Check
- I have checked the existing issues and this one is not a duplicate
Category
🧊Rendering
Description
Well, the problem is in the animations of the multiblocks. When it sets up/receives the crate, the animation itself has many imperfections and "cut" timings that makes them "unaesthetic"
Another problem is also that when the Crate goes on the rope, it doesn't face the direction of where it's going.
Side
Client
Reproduction
No response
Expected Behaviour
Just Fix Animations.
Logs
No response
Other Evidence
No response
Operating System
Linux
Minecraft Version
1.12.2
Immersive Intelligence Version
0.3.1-dev2
Immersive Engineering Version
0.98
UV issues with the arm on the skycart station
For the skycart station, the UV for the arm is fine, however, all of the animations should be redone
-magnet for the mounts is not aligned during animation
-Skycart has a jump between when the frame is on the cart content
-Skycart station has a jump before its loaded ontop and pushed off station
-The two animations mentioned above happen with the skycrate station too
@Pabilo8 this is more of a modeling/ art people bug. Would you mind re-assigning this one to someone who can fix these?
If not, should this be pushed to the update with the AMT overhaul?
@Avalon2106 Great timing
I haven't announced it publicly yet, but today I started works on a revamp for the skycrate station, so for now hold on with graphics related works on the old one ^^