[Bug]: Speed/Torque don't fully drop to zero when there's no rotational power
LolscopeDev2022 opened this issue · 0 comments
Initial Check
- I have checked the existing issues and this one is not a duplicate
Category
🧊Rendering
Description
Side
Client, Server
Reproduction
- Give, for example, a Sawmill rotational energy
- Stop the rotary energy input
- See that there's STILL Speed/Torque in the Sawmill
Expected Behaviour
Speed/Torque should drop fully to zero
Logs
No response
Other Evidence
No response
Operating System
Linux
Minecraft Version
1.12.2
Immersive Intelligence Version
0.3.1-dev2
Immersive Engineering Version
0.98