Minecraft Crashes when Lantern is equipped with Shaders On
YourfriendTutu opened this issue · 4 comments
If Shaders are ON when equipping a lantern in the belt slot of the accessories mod, the game will crash with an array out of bounds exception. If Shaders are NOT ON when equipping the lantern, then it will equip the lantern as intended without any issues. Unequipping has no issues, only when equipping with a Shader.
Shaders Note: I only tested this using Complementary Reimagined and its Euphoria Ver.
My Assumption is that it might be conflicting with Iris based off of previous case and the fact that it only crashes when shaders are on. However, I am an amateur so take my opinion it with a grain of salt.
Mods(Not stating, but does include respective dependencies):
- Toni's Immersive Lanterns
- Charm of Undying
- Elytra Slot
- Trinket Compat Layer for Accessories
Crash Report:
crash-2024-12-22_00.09.28-client.txt
Same here with Iris + Bliss shaders. When you go back into the world the lantern will be equipped. Just the act of equipping it causes the crash.
Mod list
- Accessories
- AmbientSounds
- Antique Atlas
- AppleSkin
- Archers (RPG Series)
- Architectury
- AzureLib
- AzureLib Armor
- Balm
- Better Archeology
- Better Combat
- Bobby
- Bridging Mod
- Cardinal Components API
- ChoiceTheorem's Overhauled Village
- Chunky
- Cloth Config v15
- Concurrent Chunk Management Engine
- Continuity
- CorgiLib
- Countered's Settlement Roads
- CreativeCore
- Cull Leaves
- Distant Horizons
- Dungeons and Taverns
- Dynamic Crosshair
- Dynamic FPS
- Dynamic Lights
- Easy Shulker Boxes
- Eating Animation
- EldritchMobs
- End Remastered
- Enhanced Block Entities
- Entity Model Features
- Entity Texture Features
- EntityCulling
- FPS-Display
- Fabric API
- Falling Leaves
- FallingTree
- FerriteCore
- FirstPerson
- Flow
- Forge Config API Port
- Friends & Foes
- Gazebos (RPG Series)
- GeckoLib 4
- GlitchCore
- Herds Panic
- Highlighter
- Iceberg
- ImmediatelyFast
- ImmersiveUI
- Incendium
- InvMove
- Iris
- Jewelry (RPG Series)
- Just Enough Items
- Krypton
- Lithium
- Lithostitched
- M.R.U
- Mace but 3D
- Mobs of Mythology
- ModernFix
- Noisium
- NotEnoughAnimations
- Nullscape
- OctoLib
- Oh The Biomes We've Gone
- Oh The Trees You'll Grow
- Paladins & Priests (RPG Series)
- Particle Rain
- Particular
- Perception
- Player Animator
- Puzzles Lib
- RangedWeaponAPI
- Reese's Sodium Options
- Resourcefulconfig
- Rogues & Warriors (RPG Series)
- Runes
- Shield API
- Sky Villages
- SmartBrainLib
- Sodium
- Sodium Dynamic Lights
- Sodium Options API
- Sound Physics Remastered
- Sounds
- Spell Engine
- Spell Power Attribute
- Structory
- Structory: Towers
- Structure Pool API
- Surveyor Map Framework
- Tectonic
- TerraBlender
- Terralith
- Traveler's Backpack
- Trinkets
- TxniLib
- Vanilla Refresh
- Villages & Pillages
- Visuality
- Waystones
- When Dungeons Arise
- When Dungeons Arise: Seven Seas
- Wizards (RPG Series)
- World Play Time
- YUNG's API
- YUNG's Better Desert Temples
- YUNG's Better Dungeons
- YUNG's Better End Island
- YUNG's Better Jungle Temples
- YUNG's Better Mineshafts
- YUNG's Better Nether Fortresses
- YUNG's Better Ocean Monuments
- YUNG's Better Strongholds
- YUNG's Better Witch Huts
- YUNG's Bridges
- YUNG's Extras
- YetAnotherConfigLib
- oωo
@txnitxnichopper Thanks for the update and for fixing! We're playing on 1.21.1, will the fix apply back to that version by any chance? Or are you saying we need to update the Accessories mod, not your lantern mod? Thanks