Cannot connect between client and server when inserted into existing game, netty.io.exception thrown.
Pantheris2019 opened this issue ยท 4 comments
Minecraft Version
1.18.2
Immersive Engineering Version
40.1.80
Immersive Petroleum Version
4.0.0-14
Current Behaviour
When connecting to the server (after inserting the mod into an existing game because our players are tired of continual worldwipes.) we get a netty.io.exception thrown and the text is as follows: cannot connect to server because blusunrize.immersiveengineering.api.crafting.FluidTagInput.write(net.minecraft.network.FriendlyByteBuf)" because "recipe.inputFluidSecondary" is null.
Expected Behaviour
Being able to connect to the server after inserting the mod into an existing world should have no effect on being able to connect to the server.
Reproduction Steps
- Install Immersive Petroleum to an existing server save.
- Attempt to connect.
- REQUIREMENT: this must be a modpack you are suddenly updating to include Immersive petrol.
Debug Crash Log
No Crash, none generated.
Information for the reader.
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Also experiencing the same issue, commenting to add info:
Have tried generating a new world for my test server and still throws the same exception
I am experiencing the same error verbiage at successful login to my server. I have added the newest release of IP to an existing world.
Attached is my server debug log from the time of the event as there was no crash; simply a denial of access with a netty.io.exception. My client makes no mention in the debug but I can provide that as well.