Immersive Petroleum

Immersive Petroleum

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[Suggestion] Seismic survey result QoL features

Zahkriiven opened this issue ยท 2 comments

commented

Does this suggestion already exist?

  • Yes, i have searched for already existing suggestions and found none.

Feature Explanation

Here are some stuff that I feel could come handy when playing with the seismic survey tool

  • Keep the map when a reservoir is found. Helps to identify the bounds of the reservoir to know where to build the derrick and how to plan stuff around.
  • The ability to place the sample in world (similar to a map? maybe an item frame is needed) and show a tooltip of the info the same way as a core sample does.
  • Place the coordinates of the sample in the tooltip instead of the item name to have it consistent with the core sample (Very minor thing)

I know is more work for not much gain but I think these are some details that would be nice

commented

Keep the map when a reservoir is found. Helps to identify the bounds of the reservoir to know where to build the derrick and how to plan stuff around.

Triangulation or counting pixels on the result-map (which is 1:1 scale) and placing 1 or more torches is too much? :D

The ability to place the sample in world (similar to a map? maybe an item frame is needed) and show a tooltip of the info the same way as a core sample does.

I have tried a similar thing before, and failed.

What i tried to do is render the result-map on the item frame like a vanilla map.
But because of the Rendering and the hardcoded-ness of vanilla (like the colors on maps are) there are only 32 gray-scale colors that would be possible to display on there, but the survey map uses the full 256 range.
And scaling 256 down to 32 is going to loose a lot of details which would make determining the islands a chore when the item is in the frame.
So in the end i've decided against that.

But having a similar thing to the coresample from IE does seem like it should be doable, and is something im definitely going to keep in mind.

Place the coordinates of the sample in the tooltip instead of the item name to have it consistent with the core sample (Very minor thing)

Done did that 2792ef3
(Probably should've mentioned this suggestion in the commit now that i think about it)

commented

Triangulation or counting pixels on the result-map (which is 1:1 scale) and placing 1 or more torches is too much? :D

That's of course one way to do it. Is is perfectly usable as it is now but if it is possible to place them in world, I'ld like to keep the results that have the reservoirs in it too, not the one close to it. Although is mostly for decoration.