Black outline when using shaders on a projected mini build
DeadmanTheGod opened this issue ยท 2 comments
According to your testing, does the issue occur with ONLY Immersive Portals mod installed?
Yes
Forge Version
43.2.0
ImmersivePortals Version
2.3.5-mc1.19.2-forge
Latest Log
https://gist.github.com/DeadmanTheGod/8decae4932a6ffa3969bbfedf1f05cf4
Crash Report (if applicable)
No response
Steps to Reproduce
- created a projected mini build with portals ...
- turn on shaders BSL, Continuum 2.0.5, Rethink Voxels. etc with rubidium/oculus
- see the black outline

What You Expected
i expected it to b invisible.
What Happened Instead
Black outline surrounding my build as seen on the screenshot
Additional Details
No rush on a fix.. just figured i post it here :)
Please Read and Confirm The Following
- I have confirmed this bug can be replicated without the use of Optifine.
- I have confirmed the details provided in this report are concise as possible and does not contained vague information (ie. Versions are properly recorded, answers to questions are clear).
- I have confirmed this does not happen on the fabric version (If it does please report to here instead).
- I have confirmed I'm not using a hybrid server (Magma, Cauldron) or a different (non official) Forge Server release.
- I have confirmed this issue is unique and has not been reported already.
It appears you are using a lot of mods. Please try with only Immersive Portals. dependencies and rubidium/occulus and see if the issue persists.
well i moved on to 1.21.1 neo. which has its own problems. i think i did only Immersive Portals. dependencies and rubidium/occulus b4 n still had that issue. i just abandoned that build. It was only when shaders where active. if i used the hot key to disable the shader it would show as intended. it might still persist on 1.21.1 but idk as im busy figuring out other mod incompats.i might retry it in a few days and come back with findings