Immersive Portals (for Forge)

Immersive Portals (for Forge)

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Activating any shaders (using oculus with iris and embeddium/rubidium) causes portals facing each-other to tweak out, switching to 'compatibility-rendering mode', where the shader won't render portal-in-portals.

Nightmar0 opened this issue ยท 1 comments

commented

According to your testing, does the issue occur with ONLY Immersive Portals mod installed?

Yes

Forge Version

47.3.22

ImmersivePortals Version

3.0.0

Latest Log

https://gist.github.com/Nightmar0/1b46d369233189b27d4b162b69aa9585

Crash Report (if applicable)

(Doesn't crash)

Steps to Reproduce

  1. Light two opposing portals or mirrors facing each other, so that they render in a sort-of infinite loop
  2. Activate any kind of shader using oculus, iris, and embeddium/rubidium

What You Expected

I expected that they would render in a sort-of infinite loop like they do without shaders

What Happened Instead

Message in chat popped up, saying 'Switched to compatibility mode - Portal-in-portal rendering activated', or something like that.

Additional Details

Image (withput shaders)
Image (with shaders)

Please Read and Confirm The Following

  • I have confirmed this bug can be replicated without the use of Optifine.
  • I have confirmed the details provided in this report are concise as possible and does not contained vague information (ie. Versions are properly recorded, answers to questions are clear).
  • I have confirmed this does not happen on the fabric version (If it does please report to here instead).
  • I have confirmed I'm not using a hybrid server (Magma, Cauldron) or a different (non official) Forge Server release.
  • I have confirmed this issue is unique and has not been reported already.
  • This was performed in 1.20.1 version
commented

Immersive Portals for Forge 1.20.1 just got a huge update (V3.0.6). As such all issues reported with prior versions must be re-qualified. Please check with the latest version and report if the issue persists.