Activating any shaders (using oculus with iris and embeddium/rubidium) causes portals facing each-other to tweak out, switching to 'compatibility-rendering mode', where the shader won't render portal-in-portals.
Nightmar0 opened this issue ยท 1 comments
According to your testing, does the issue occur with ONLY Immersive Portals mod installed?
Yes
Forge Version
47.3.22
ImmersivePortals Version
3.0.0
Latest Log
https://gist.github.com/Nightmar0/1b46d369233189b27d4b162b69aa9585
Crash Report (if applicable)
(Doesn't crash)
Steps to Reproduce
- Light two opposing portals or mirrors facing each other, so that they render in a sort-of infinite loop
- Activate any kind of shader using oculus, iris, and embeddium/rubidium
What You Expected
I expected that they would render in a sort-of infinite loop like they do without shaders
What Happened Instead
Message in chat popped up, saying 'Switched to compatibility mode - Portal-in-portal rendering activated', or something like that.
Additional Details
(withput shaders)
(with shaders)
Please Read and Confirm The Following
- I have confirmed this bug can be replicated without the use of Optifine.
- I have confirmed the details provided in this report are concise as possible and does not contained vague information (ie. Versions are properly recorded, answers to questions are clear).
- I have confirmed this does not happen on the fabric version (If it does please report to here instead).
- I have confirmed I'm not using a hybrid server (Magma, Cauldron) or a different (non official) Forge Server release.
- I have confirmed this issue is unique and has not been reported already.
- This was performed in 1.20.1 version