Immersive Portals (for Forge)

Immersive Portals (for Forge)

3M Downloads

(NeoForge) Could Not Find Mod Constructor

Nox13last opened this issue · 3 comments

commented

According to your testing, does the issue occur with ONLY Immersive Portals mod installed?

Yes

Forge Version

NeoForge 47.1.106

ImmersivePortals Version

3.0.6-all.jar

Latest Log

https://gist.github.com/Nox13last/2ed474e90f3f2b2cc370554f4f802e70

Crash Report (if applicable)

https://gist.github.com/Nox13last/03c5e131c24f62aa8bc33a77ba8f0b62

Steps to Reproduce

  1. Add Immersive Portals mod
  2. Load
  3. Halt & Catch Fire

What You Expected

The above, minus step 3.

What Happened Instead

The game crashes before the main menu.

Additional Details

Error still presents with mod version 3.0.4 (the previous version). The changelog for the two most recent files references some sort of build failure? Is that what is happening here?

Please Read and Confirm The Following

  • I have confirmed this bug can be replicated without the use of Optifine.
  • I have confirmed the details provided in this report are concise as possible and does not contained vague information (ie. Versions are properly recorded, answers to questions are clear).
  • I have confirmed this does not happen on the fabric version (If it does please report to here instead).
  • I have confirmed I'm not using a hybrid server (Magma, Cauldron) or a different (non official) Forge Server release.
  • I have confirmed this issue is unique and has not been reported already.
commented

The problem does not manifest on version 3.0.4-all.jar. Although it briefly tripped me up because Curse says that it is 3.0.4, but everything else, including the mod itself, declares it as 3.0.3.

commented

Try with old Forge

commented

It works with "classic" Forge 47.4.0.
For some reason, it hadn't when the ticket was created, owing possibly to an unrelated error (Render Thread crash #204) that had ended up not being a problem since rebooting my computer this morning.

Something in my modpack claimed to rely on Neo over Classic, but it is not complaining at me for switching back to Classic, so GGs I guess. ¯\_(ツ)_/¯

Thanks for doing what you do. A year ago, this wasn't on Forge 1.20.1, and it was wholly worth dealing with the headaches from Sinytra Connector to keep it.