Immersive Railroading

Immersive Railroading

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OBJ track model not working

ahenyao opened this issue ยท 14 comments

commented

Hi,
I made a track model for bidirectional buffer stop with texture in blender. I exported it to obj and in track list it is not showing.
buffer.zip

commented

I checked your model and found the reason. Because the naming of your model parts did not conform to the specification, IR could not identify them

commented

I did that, but it is still not working.
buffer.zip - updated respack

commented

ok, thanks. Where can I find the specification?

commented

image

commented

This is the name of the track parts I sorted out earlier. To be correctly identified, these three parts must be available

commented

Part names should be capitalized. You can also find detailed tutorials on the official Discord

commented

ok, thanks. i'll try that

commented

image

I re rendered your part with the blander software, and now it can be correctly recognized by the game

commented
commented
commented

its easier to explain on the discord https://discord.gg/ygkMtmXC

commented

Thanks, it works. But how did you make it work? I renamed all objets to .001, but it still doesn't work.

commented

I used the blander software to re export, which is the same as the problem I encountered for the first time. It seems that the model only supports the OBJ format of blander. I need to use the blander for secondary export after using 3Dmax. Fortunately, however, blander is completely free software, and you can get it on the official website

commented

Also the software is called Blender, not blander.