Immersive Railroading

Immersive Railroading

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1.16.5 Problem with bogeys

golarzf opened this issue ยท 1 comments

commented

Describe the bug
I've recently upgraded MC and IR from 1.16.3 to 1.16.5 to have working side rods and noticed a problem with proper bogey / wheels positioning on the turn sections of the track. It seems standard gauge is not affected, but only narrow and minecraft gauges. The longer the vehicle is, the more the problem is visible.

How to reproduce
Steps to reproduce the unwanted behavior:

  1. Select narrow or minecraft gauge .
  2. Create a turn section of the track, choose 90 degree turn for best reproduction.
  3. Put any locomotive which has bogeys, or a set of locomotive and any car with bogeys.
  4. Start the loco and drive few meters.

Expected behavior
The wheels won't be placed directly on the rails, but will be shifted to the inner side of the turn.

Screenshots
1 16 3
1 16 5
1 16 5screen2

System Information
OS: Windows
System Memory: 16GB
Allocated Memory: 8GB
CPU: AMD Ryzen 3700X
GPU: AMD RX 6700 XT
IR-Version: 1.16.5-forge-1.9.1
Forge-Version: 1.16.5 - 36.2.39 (tested also on 1.16.5 - 36.1.18)

Modlist
ImmersiveRailroading-1.16.5-forge-1.9.1
UniversalModCore-1.16.5-forge-1.1.3
TrackAPI-1.16.4-forge-1.2.1

latest.log
Purely visual bug, does not create any errors or warnings in the log.

Additional context
I've created new game save, new sets of tracks with turns, tested vehicles from the IR mod itself, from resourcepacks and my own created vehicles, tried removing all other mods leaving only necessary ones to run IR, but the problem still exists. It does not exist in 1.16.3 version of the game and IR using the same vehicles.

commented

Fixed in recent test builds