Immersive Railroading

Immersive Railroading

3M Downloads

Weird track shading based on placement orientation

SteampsonJake opened this issue ยท 0 comments

commented

I have no clue if this is an issue with IR or just the Complimentary Shaders v4.7.1 I use, but as the title suggests, if you have the shaders enabled track is shaded/rendered differently based on the orientation in which it's been placed.
Without shaders the track shows up normally, and yes, I've made sure my normals are good.
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normals

Here's some more in-depth details:
Going West > East renders the track normally, but going East > West causes "backwards" shading (lit areas are dark, while the ones in shade have weird gloss on them)
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Sometimes only certain sides render correctly while ohters don't
Going North > South shades the sides correctly, but no the ends; and going South > North shades the ends correctly, but not the sides
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Same issues appear on angled tracks too
SW > NE shades fine, NE > SW does not
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And NW > SE vs SE > NW shades only partially corrects
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I have no clue if this even can be fixed, but any help/tips are appreciated.