Immersive Railroading

Immersive Railroading

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Thomas4peyton's Rolling Stock To-Do List

Thomas4peyton opened this issue · 2 comments

commented

WELCOME TO THE LAND OF THE RIO GRANDE!

If you are looking for standard gauge stock; you have come to the wrong place amigo.

FREIGHT CARS:

  • D&RGW 3000 Class Boxcar

  • D&RGW 1000 Class "High Side" Gondola

  • D&RGW 5500 Series Single Deck Stockcar

  • D&RGW 700-800 Class Drop Bottom Gon

  • D&RGW Short Reefer

  • D&RGW Long Reefer -don't know if we will need it if we have the short version

  • D&RGW 6000/6200 Class Flatcar

  • D&RGW 1000 Class Pipe Gondola -once the code supports Interchangeable Parts

  • D&RGW 6700 Class Idler Flat -for putting in-between pipe gondolas

  • UTLX Narrow Frame Tank Car

  • UTLX/GRAMPS Oil Co. Frameless Tank Car

  • East Broad Top/Generic Hopper

  • West Side Lumber Co. Log Skeleton Car

PASSENGER CARS & CABEESE:

  • D&RGW RPO/Baggage -

  • D&RGW Combine

  • D&RGW Passenger Car

  • D&RGW Closed Vestibule Passenger Car

  • D&RGW Parlor Car -Either The Durango or Chama

  • D&RGW Combine Caboose - sigh one day...

  • D&RGW 0500 Class Short Caboose -

  • D&RGW 0500 Class Long Caboose

  • Generic Bopper/Logging Caboose

MoW & MISC

  • D&RGW MoW Bunk Car (Boxcar Outfit)

  • D&RGW MoW Office Car (Boxcar Outfit)

  • D&RGW MoW Bunk Car (Passenger Outfit)

  • D&RGW MoW Wheel & Tie Car

  • D&RGW MoW Rail & Tie Car

  • D&RGW Flanger OD

  • D&RGW Rotary Snowplow OY -Winter 2018-2019

  • D&RGW MoW Tool Car (Boxcar Outfit)

  • D&RGW Commisary Car (Boxcar Outfit)

  • D&RGW Cook Car 053 (Passenger Outfit for Rotary OY)

  • RGS Galloping Goose? -once my skill in blender is good enough

  • Narrow Gauge Railbus -Throwing around the idea, made from a passenger car

LOCOMOTIVES

  • D&RGW C-25 # 375

  • C&S B-3-C Mogul

  • Eureka & Palisade 8/18C

  • D&RGW C-16

  • D&RGW K-28

commented

only cars I will ever use

commented

thanks but you should use other people's stuff too, mine are not great in terms of textures or detail; I'm trying to make them with as much optimization and low triangle count as possible.