Immersive Railroading

Immersive Railroading

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Blowing the horn should cause entities to run away

cam72cam opened this issue ยท 4 comments

commented
commented

Shouldn't it only affect passive mobs/animals? I can't imagine zombies getting scared off by the horn.

commented

also villages should want to get off the track if they are on it no matter what

commented

As someone who spent 9 years working on the rails, I disagree with villies avoiding the rails. Every single day, we would see people walking the tracks. I know this may be complex and outside the scope of what is reasonable, but in my opinion, blowing the horn should have around a 90-95% chance of causing villies to leave the tracks. IRL, some don't pay any attention (either lost in their own world or the grimmer alternative for them not moving). A 5-10% chance of them staying on the tracks and getting ran over would be closer to realistic. Really this should apply to villies and passive mobs. Hostile mobs I agree with WrongWeekend. They would be like bandits and stay right there

commented

heh, I like that