Game Crash when "building terrain"
RankedEffects opened this issue ยท 2 comments
So, recently, i've been running into an issue while loading up worlds using the Immersive Railroading mod.
Here is my crash report.
---- Minecraft Crash Report ----
WARNING: coremods are present:
IELoadingPlugin (ImmersiveEngineering-core-0.12-89.jar)
MalisisCorePlugin (MalisisCore-1.12.2.jar)
Contact their authors BEFORE contacting forge
// Don't be sad. I'll do better next time, I promise!
Time: 4/10/19 10:34 PM
Description: Exception in server tick loop
java.lang.OutOfMemoryError: Java heap space
at java.util.HashMap.newNode(HashMap.java:1734)
at java.util.HashMap.putVal(HashMap.java:630)
at java.util.HashMap.put(HashMap.java:611)
at net.minecraft.nbt.NBTTagCompound.func_152446_a(NBTTagCompound.java:60)
at net.minecraft.nbt.NBTTagCompound.func_152449_a(NBTTagCompound.java:496)
at net.minecraft.nbt.NBTTagCompound.func_152446_a(NBTTagCompound.java:58)
at net.minecraft.nbt.CompressedStreamTools.func_152455_a(CompressedStreamTools.java:133)
at net.minecraft.nbt.CompressedStreamTools.func_152456_a(CompressedStreamTools.java:88)
at net.minecraft.nbt.CompressedStreamTools.func_74796_a(CompressedStreamTools.java:31)
at net.minecraft.world.storage.MapStorage.func_75742_a(SourceFile:49)
at com.clussmanproductions.trafficcontrol.statewatcher.StateWatcherData.get(StateWatcherData.java:108)
at com.clussmanproductions.trafficcontrol.statewatcher.StateWatcher.addStateWatcher(StateWatcher.java:90)
at com.clussmanproductions.trafficcontrol.tileentity.StreetLightSingleTileEntity.addStateWatchers(StreetLightSingleTileEntity.java:207)
at com.clussmanproductions.trafficcontrol.tileentity.StreetLightSingleTileEntity.onLoad(StreetLightSingleTileEntity.java:51)
at net.minecraft.world.World.func_175700_a(World.java:1921)
at net.minecraft.world.World.func_147448_a(World.java:1948)
at net.minecraft.world.chunk.Chunk.func_76631_c(Chunk.java:856)
at net.minecraftforge.common.chunkio.ChunkIOProvider.syncCallback(ChunkIOProvider.java:109)
at net.minecraftforge.common.chunkio.ChunkIOExecutor.syncChunkLoad(ChunkIOExecutor.java:94)
at net.minecraft.world.gen.ChunkProviderServer.loadChunk(ChunkProviderServer.java:118)
at net.minecraft.world.gen.ChunkProviderServer.func_186028_c(ChunkProviderServer.java:89)
at net.minecraft.world.gen.ChunkProviderServer.func_186025_d(ChunkProviderServer.java:135)
at net.minecraft.server.MinecraftServer.func_71222_d(MinecraftServer.java:344)
at net.minecraft.server.integrated.IntegratedServer.func_71247_a(IntegratedServer.java:186)
at net.minecraft.server.integrated.IntegratedServer.func_71197_b(IntegratedServer.java:209)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:486)
at java.lang.Thread.run(Thread.java:745)
A detailed walkthrough of the error, its code path and all known details is as follows:
-- System Details --
Details:
Minecraft Version: 1.12.2
Operating System: Windows 10 (amd64) version 10.0
Java Version: 1.8.0_51, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 1355521584 bytes (1292 MB) / 2147483648 bytes (2048 MB) up to 2147483648 bytes (2048 MB)
JVM Flags: 8 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx2G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP 9.42 Powered by Forge 14.23.5.2768 Optifine OptiFine_1.12.2_HD_U_E3 16 mods loaded, 16 mods active
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
| State | ID | Version | Source | Signature |
|:------- |:-------------------- |:--------------- |:------------------------------------------------- |:---------------------------------------- |
| UCHIJAA | minecraft | 1.12.2 | minecraft.jar | None |
| UCHIJAA | mcp | 9.42 | minecraft.jar | None |
| UCHIJAA | FML | 8.0.99.99 | forge-1.12.2-14.23.5.2768.jar | e3c3d50c7c986df74c645c0ac54639741c90a557 |
| UCHIJAA | forge | 14.23.5.2768 | forge-1.12.2-14.23.5.2768.jar | e3c3d50c7c986df74c645c0ac54639741c90a557 |
| UCHIJAA | cfm | 6.2.0 | cfm-6.2.0-mc1.12.2.jar | None |
| UCHIJAA | codechickenlib | 3.2.2.353 | CodeChickenLib-1.12.2-3.2.2.353-universal.jar | f1850c39b2516232a2108a7bd84d1cb5df93b261 |
| UCHIJAA | trackapi | 1.1 | TrackAPI-1.1_1.12.jar | None |
| UCHIJAA | jei | 4.14.4.264 | jei_1.12.2-4.14.4.264.jar | None |
| UCHIJAA | immersiveengineering | 0.12-89 | ImmersiveEngineering-0.12-89.jar | 4cb49fcde3b43048c9889e0a3d083225da926334 |
| UCHIJAA | immersiverailroading | 1.5.0 | ImmersiveRailroading-1.5.0_1.12-402.jar | None |
| UCHIJAA | malisiscore | 1.12.2-6.4.0 | MalisisCore-1.12.2.jar | None |
| UCHIJAA | malisisdoors | 1.12.2-7.3.0 | MalisisDoors-Mod-1.12.2.jar | None |
| UCHIJAA | modroadworksreborn | 0.0.3 | modroadworksreborn-0.0.3.jar | None |
| UCHIJAA | nei | 2.4.2 | NotEnoughItems-1.12.2-2.4.2.240-universal.jar | f1850c39b2516232a2108a7bd84d1cb5df93b261 |
| UCHIJAA | trafficcontrol | 0.0.2 | trafficcontrol-0.0.3.jar | None |
| UCHIJAA | worldedit | 6.1.10-SNAPSHOT | worldedit-forge-mc1.12.2-6.1.10-SNAPSHOT-dist.jar | None |
Loaded coremods (and transformers):
IELoadingPlugin (ImmersiveEngineering-core-0.12-89.jar)
blusunrize.immersiveengineering.common.asm.IEClassTransformer
MalisisCorePlugin (MalisisCore-1.12.2.jar)
GL info: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread.
Profiler Position: N/A (disabled)
Player Count: 0 / 8; []
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'fml,forge'
OptiFine Version: OptiFine_1.12.2_HD_U_E3
OptiFine Build: 20181210-121000
Render Distance Chunks: 17
Mipmaps: 0
Anisotropic Filtering: 1
Antialiasing: 0
Multitexture: false
Shaders: null
OpenGlVersion: 4.6.0 NVIDIA 417.71
OpenGlRenderer: GeForce GTX 1050/PCIe/SSE2
OpenGlVendor: NVIDIA Corporation
CpuCount: 8
If you want my PC Specs, please comment below, I would love to figure out this issue because i've been building this world up for days, Thank you.
You ran out of memory loading the world. If you have 8 or more GB of installed memory, I advise you allocate between 4-6 GB of memory to MC.