Early game mechanics/machinery/resources
Kriegfox opened this issue ยท 5 comments
I will be modeling the following for implementation into early game IR and will need coding support(Please note I will be making these machines to my normal modeling and texture quality, someone is more than welcome to make versions with less polys and smaller textures, the idea is to get machines and code in place):
Machines/Work Stations(Multiblocks):
Metal Furnace (For use with all smelting)
Casting Beds: Ingots/Blocks/Parts by size (maybe? or just a parts bed)/Tap (Further info will be below)
Carpenters Bench (For creating Wooden Frames and other Wooden Components)
Black Smith Forge
Stationary Boiler
Stationary Reciprocating Steam Engine
Alternator
Crusher (Can attach to the steam engine or build a motor and attach for use with RF)
ACTUAL Steam Hammer (But bigger)
Coke Ovens (that don't take half the decade to make enough coke to lay some rail)
Resources:
Add Anthracite as a specific grade of Coal
(May be more for this list)
Everything is fairly self explainitory, except for the Casting beds. So Casting beds are a separate multiblock and should be adjacent and below a tap on a Furnace. The casting beds could be lined up and fed from a casting trough, so one or more furnaces could tap into a line of casting beds, OR You could empty a furnace via tap into hot metal bottle cars (and slag cars), move to another building (like youre rolling mills and such). We don't have to do the casting beds if we want to make the early game Metal Furnace just a cheaper early game version of the casting basin, I can work with that.
Ideas, input, etc are welcome
Minecraft-faithful textures/models would probably work best in my opinion. I definitely like the idea of having more advanced systems for creating stuff with more stations and such, and the interconnectability between the machines. I don't know why you'd need to make another coke oven though, there are already mods (Immersive Tech) that add an advanced oven w/ preheaters that make coke production easy already.
So alot of this stems from what we're finding on the dev server. In order to produce and build for a railroad, you would need dozens of the immersive tech coke ovens to keep it at a sane pace, with preheaters.
Also, The models I'm building are to my style, I'm not used to minecraft style, so I image with can get someone who models in that style to take what i have, and make a base game copy.
For the coke ovens, just make a bank or two of them and automate the process like I did here. https://www.youtube.com/watch?v=uNFBb5dAxxI&t=2s
I think the point of this is so that early game rail equipment creation is much easier. IE setups are expensive and thus are pushed to mid-to-late game which means that railroads become obsolete once you unlock better modes of transportation. By allowing early-game rail development, you can grow a network before the upgrades and thus make rail a viable option for survival transport. Also, Krieg has said quite a lot that production by the normal coke ovens is so excruciatingly slow that it's the Achilles' heel of mass-scale rail development no matter how many you put down.