Client crashes when rendering mod assets.
1Pawelgo opened this issue ยท 7 comments
I'm running a private sponge forge server and I've just updated your mod and Track API to the newest version. However, whenever a pleyer gets close to our railway system it's game crashes.
The crash doesn't happen everytime and players can interact with some blocks/items. I think it's caused by rendering two overlapping railroad switches, but I'm not sure.
It's a client-side crash and I can't see anything in server console, exept that Track API is named universalmodcore now.
I was able to fix the crash by reverting to version 1.5.0_1.12-402 of ImmersiveRailroading and 1.1_1.12 of Track API. After reverting I ran into another crash, but I managed to fix it by removing all entities with mcedit.
Here's clien's crash report uploaded by VanillaFix:
https://paste.dimdev.org/xuyosiqiqu.mccrash
Here's client's log:
https://paste.dimdev.org/genihuyeru.md
Here's server's log (edited for convenience):
Here's the log:
Reverting to older versions is not supported with IR, I made some non-back-compatible changes.
It's an interesting crash. It looks like the server is sending the update packet without some information. I am taking a deeper look into it now
Give https://drive.google.com/open?id=1pw2Bfo7SafCR3QLf-5lYfZtehFTx8vJL a try client side. It adds a bunch of logging to that error case.
I did not test with spongeforge so there will probably be a few other fun things we'll have to iterate on.
Ok, the crash should be fixed with: https://drive.google.com/open?id=1fBEW5O0RYSHuHoDefhnjTl6ISz0r7BOJ
Give that a try
I confirm, crash no longer occurs with this file. Thank you for resolving the issue.