Track Blueprint GUI Bugs
hayesj1 opened this issue ยท 0 comments
Describe the bug
- Right-click doesn't cycle the gauge chooser in reverse, in fact it cycles it forwards just like left click.
- After placing a switch or turn blueprint/ghost, it does not respect changes to the Flexible/Lock-Left/Lock-Right setting.
How to reproduce
Steps to reproduce the unwanted behavior:
Bug # 1
- Get a Track Blueprint item from the creative menu
- Open the GUI by right-clicking it in the sky
- Cycle through the gauges using Left clicks, noting the order
- Cycle through the gauges again, but using right clicks, and note the order
- Notice how the order is not reversed when right clicking
Bug # 2
- Get a Track Blueprint item from the creative menu
- Open the GUI by right-clicking it in the sky
- Set the type to Switch, check the place blueprint box, and set it to Lock Left
- Place down the blueprint via right-click
- Open the placed blueprint's GUI, and set it to Lock Right
- Notice that the Blueprint Ghost doesn't change appropriately
- Shift-Left-click the placed blueprint to place it
- Notice how it stay faces left
Expected behavior
Bug # 1: Right-click cycling the gauge should be reversed like it is for the track model setting.
Bug # 2: Placed blueprints should react to changes to the value of Flexible/Lock-Left/Lock-Right, rather than just the initial value when it was placed.
Screenshots
If applicable, add screenshots to help explain your problem.
System Information
OS: Windows
System Memory: 32gb
Allocated Memory: 12gb
JVM Args: -XX:+UseShenandoahGC -Dsun.rmi.dgc.server.gcInterval=2147483646 -XX:+UnlockExperimentalVMOptions
CPU: Intel i7 9750H
GPU: Nvidia Geforce GTX 1660 Ti
IR-Version: ImmersiveRailroading-1.8.rc5-1.12.2-forge
UMC-Version: UniversalModCore-0.1.rc5-1.12.2-forge
Forge-Version: 14.23.5.2854
FML-Version: 14.23.5.2854
Modlist
This was discovered with the 1.12.2 RC-4 Test build pack, with JourneyMap added to Client side.
latest.log
https://paste.ee/p/rkp2c
Additional context
Bug # 1 was found in SP, but hasn't been confirmed in MP. It might also affect some of the other GUI buttons.
Bug # 2 has been confirmed in both SP and MP.