Villager Payout Still Broken
Doublehelix13 opened this issue ยท 12 comments
Describe the bug
I took some villagers well over 1000 blocks and was not paid emeralds. I set villager payout in the configs to 0.01 emeralds per meter and did the same thing again as a test and again was not paid.
How to reproduce
Steps to reproduce the unwanted behavior:
- Create a train with passenger cars
- Load the train with villagers with the conductor's whistle
- Drive the train at least 1000 blocks from starting position
- Use the conductor's whistle to get villagers off the train
Expected behavior
You should get one emerald per villager, but you get nothing.
System Information
OS: macOS
System Memory: 8 GB
Allocated Memory: 6 GB
IR-Version: 1.12.2-forge-1.8.0-7e0f82
Forge-Version: 14.23.5.2854
Modlist
AE2 Stuff
AE2WTLib
AI Reducer
AppleSkin
Applied Energistics
Aroma1997Core
AromaBackup
BD Lib
Better Questing
Better FPS
Biomes O' Plenty
Born in a Barn
Building Gadgets
Carry On
ChickenChunks
Chisel
Clumps
CodeChicken Lib
CoFH Core
CoFH World
Construct's Armory
Controlling
CraftTweaker2
ConnectedTexturesMod
Ender Storage
Fast Leaf Decay
Flux Networks
FoamFix
Forestry
GenDustry
Geographicraft
Immersive Cables
Immersive Engineering
Immersive Railroading
Immersive Technology
Industrial Foregoing
Inventory Tweaks
Iron Chest
JEI Bees
JourneyMap
JustEnoughEnergistics
JustEnoughItems
Malisis Core
Malisis Doors
Mantle
McJtyLib
Measuring Compass
Millenaire
Minecraft Comes Alive
MmmMmmMmmMmm
Mod Name Tooltip
ModTweaker
MouseTweaks
MTLib
Natura
Nature's Compass
Not Enough Items 1.8+
The One Probe
Open Computers
p455w0rd's Library
Phosphor
xXx_MoreToolMats_xXx
RadixCore
Redstone Flux
RFTools
Shadowfacts' Forgelin
Simple Harvest
Better Questing - Standard Expansion
SwingThroughGrass
Tesla Core Lib
Thermal Dynamics
Thermal Expansion
Thermal Foundation
Tinkers' JEI
Tinkers Tool Leveling
Tinkers' Construct
ToroHealth Damage Indicators
Track API
Tweakers' Construct
UniversalModCore
VanillaFix
Wireless Crafting Terminal 2
latest.log
https://pastebin.com/iz848gyf
Additional context
Latest.log file was generated after loading up a flat creative world, using the conductor's whistle to load up some villagers into a train, carrying them over 1000 blocks, unloading them with the whistle, then loading them back on the train and bringing them back to the starting point and unloading them again. The config file was still set to 0.01 emeralds per meter. No emeralds were received.
Having the opposite issue in IR 1.9.1 today, beta testing for a server that wishes to use the payouts as part of the economy but currently you can just collect infinitely for one journey
I used 5k track, travelled with a bunch of villagers and then just spam whistle and shift whistle to get infinite drops!
had drop set to 1.0 for testing if that matters
1.12.2
Forge 14.23.5.2855
Its the "New Street Railway Server" Pack on Curseforge (In case other mods are interfering)
Ok, give https://teamopenindustry.cc/maven/cam72cam/immersiverailroading/ImmersiveRailroading/1.12.2-forge-1.9.1-6b5e97/ImmersiveRailroading-1.12.2-forge-1.9.1-6b5e97.jar a try with the config set back to the default of 0.001
that doesnt appear to have fixed it.....are there any logs or things that would help you find the problem?
really appreciate the support btw!
Just wish I knew how to be more helpful!
hmm, that should have the same setup. Is it not giving you anything or is it giving you stuff everytime they mount/dismount?
Its an ssp test world that Im using rather than disrupting the live server, will that matter?
just confirmed that the config is 0.001
free stuff, I can do a quick VC screen share (or make a quick vid) showing all my steps if you want
Very glad a fix is coming! Not sure if it helps, but for me, updating to 1.9.1 gave me the same problem as before: I didn't get any emeralds for transporting villagers. Using the build Cam posted above gave me the same problem as AndMattBurt, where I did get the appropriate amount of emeralds, but making the villagers mount and dismount again would spawn the same amount of emeralds again.