Immersive Weathering [FABRIC]

Immersive Weathering [FABRIC]

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[Mod Interop Breaking Things] Don't generate Barks for Spectrum Noxshrooms, as they already have one

f-raZ0R opened this issue ยท 0 comments

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Describe the bug:
As of the latest version of Moonlight Lib, spectrum's noxcap stems are finally correctly detected as woods. This.. poses a bit of a problem with IW though, because they.. already have a bark? So this means that stripping them gives you two items, IW's bark, and spectrum's myceylon. And with this, you can just put IW's bark back on, and repeat the process to "dupe" myceylon. This is... safe to say it a bit of a problem :P

Versions:
Besides Moonlight Lib needing to be on its latest version for noxwood to even have barks generated for it, mod versions don't really matter for this.

To Reproduce:
Steps to reproduce the behavior. Format it as a numbered list of steps.

  1. Strip any of Spectrum's Noxcap stems.
  2. Get both IW's autogenerated bark/scale, AND myceylon
  3. Rebark the stem with IW's bark.
  4. Repeat the process for infinite myceylon. Oopsies!

Expected behavior:
IW doesn't autocreate bark for a wood that already has a bark, and instead does bark things with what is already there.

Additional info:
I think this might need something done on Moonlight's end instead? Not sure though.

All four noxshrooms share the same bark, spectrum just has one bark item for all of them, instead of four different ones.

Bit of flavor (:P) here, the bark is also edible, and makes for a good spice. This information probably isn't relevant for your purposes though.
2024-10-21_11 52 55
2024-10-21_11 53 42