[1.18.2 Forge] Feature generation seems to ignore mod-added biomes to biome tags
mosharky opened this issue ยท 1 comments
Describe the bug:
Using KubeJS, I added some modded biomes to this mods biome tags, but it seems like the behavior I expected from the wiki isn't really applying to any modded biomes I've tested in. It seems to work fine in vanilla biomes though.
The conditions are also seemingly right; as far as I can see, the configured features replace generic block tags like minecraft:dirt
, so this doesn't seem to be an error on my end where I'm using this incorrectly
Versions:
Minecraft version: 1.18.2
Immersive Weathering version: 3.0.3
Moonlight Lib version: 1.17.9
Forge version: 40.2.0
Other mods:
modlist
Logs:
latest.log directly after creating a new world
Expected behavior:
Appropriate configured features spawning in tagged biomes
Screenshots:
The tags are being applied correctly:
Additional info:
here is my script: (again, very likely not an issue with KubeJS)
onEvent('tags.worldgen.biome', event => {
// does not work
event.add('immersive_weathering:has_fluvisol', [
'regions_unexplored:bayou',
'regions_unexplored:giant_bayou',
'atmospheric:rainforest_basin'
])
// does not work
event.add('immersive_weathering:has_humus', 'regions_unexplored:blackwood_forest')
// does not work
event.add('immersive_weathering:has_ivy', [
'regions_unexplored:deciduous_forest',
])
// does not work
event.add('immersive_weathering:has_vertisol', [
'regions_unexplored:saguaro_desert',
'atmospheric:flourishing_dunes',
'atmospheric:dunes'
])
// works fine
event.remove('immersive_weathering:underground_desert', 'minecraft:desert')
})