AstralOrdana opened this issue 3 years ago ยท 0 comments
to fix, replace this line world.setBlockAndUpdate(sidePos, Blocks.FIRE_CORAL_WALL_FAN.defaultBlockState()
world.setBlockAndUpdate(sidePos, Blocks.FIRE_CORAL_WALL_FAN.defaultBlockState()
with world.setBlockState(sidePos, c.wallFan().getDefaultState()
world.setBlockState(sidePos, c.wallFan().getDefaultState()