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Crash with Wilder wild leaves
Yoni664 opened this issue ยท 8 comments
Crash when the mod tries to generate leaf piles from the cypress tree from wilder wild, my tests consisted of the error arising when you have a large cypress tree since the error is not usually generated with the small ones, The crash was generated when I generated a cypress tree surrounded by water (left tree in the image), then I cut it down and when the leaves began to fall the game crashed.
Versions: (BEFORE SUBMITTING A BUG REPORT, make sure you have the most up-to-date versions of Immersive Weathering, Moonlight Lib and Supplementaries)
Minecraft version: 1.20.1
Immersive Weathering version: 2.0.1
Wilder wild version: 2.4.2
Moonlight Lib version: 2.11.30
Fabric API / QSL / Forge version: Fabric API 0.92.1/Fabric Loader 0.15.11
Supplementaries version: 2.8.11
Other mods:
These are included in the crash log
Logs:
Even if the game does not crash they may be useful!
Please provide the following logs:
From .minecraft/logs : "latest.log" as well as "debug.log" if it exists. From .minecraft : "launcher_log" as well as a
file that starts with "hs_err" if it exists. Note: Double check that the logs are from the correct time. ex, don't give
us a log from a month ago because you forgot to check the date.
launcher_log.txt
latest.log
crash-2024-06-04_15.49.15-client.txt
To Reproduce:
Steps to reproduce the behavior. Format it as a numbered list of steps.
1.Put a tree like the left one on the image
2.Cut it down
3.Leaves will start to fall and then the game will crash
Expected behavior:
The game does not crash when leaf piles spawn
Screenshots:
The image from above
Additional info:
Is there perhaps a chance that the crash occurs when using Leaves Be Gone due to the speed of the despawning leaves?
The crash wil stop playing if the option "spawn_entity_from_decay " is set to 0
Update: I think it directly has to do with something related to particles since despite having set the mentioned option to 0, the error stopped reproducing. I was even able to enter my world, but after about 5 minutes it crashed again.
having the same issue here on IW 2.0.3 and Wilder Wilds 3.0.7, both for fabric 1.20.1
Its quite easy to replicate
- have a cypress tree near water
- wait for it to generate a leaf pile on water
- crash
The issue seems to be directly linked to minecraft trying to generate "falling_dust" inside(?) the leaf pile. Only occured with the cypress leaf pile specifically. Setting particle quantity to minimal on the options "solves" the issue
Same issue with IW 2.0.3 and Wilder Wilds 3.0.7 on 1.20.1
https://mclo.gs/mEwgx21
It also happens when placing a leaf pile on water as demonstrated in this video: https://youtu.be/x4MGhDaKCNs
So far I have only tested Cypress and Baobab and they both seem to crash the game.
I saw there was a leaf_piles_blacklist
in the mods config so I tried adding the block ID to that but it doesn't seem to stop them from generating.
EDIT: Apparently you have to add the leaf block id and not the leaf pile block id. Seems to be a temporary fix.