ImmersiveMC

ImmersiveMC

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Block Break Handling

hammy275 opened this issue ยท 0 comments

commented

When a block with immersive-ness is broken, the immersive aspect sticks around.

Since the BlockEvent.BreakEvent event is only fired server-side, it'll need to send a packet to the client to remove an immersion.

It's perfect to do this now, since most upcoming immersions will have their items stored server-side.