Block Break Handling
hammy275 opened this issue ยท 0 comments
When a block with immersive-ness is broken, the immersive aspect sticks around.
Since the BlockEvent.BreakEvent
event is only fired server-side, it'll need to send a packet to the client to remove an immersion.
It's perfect to do this now, since most upcoming immersions will have their items stored server-side.