ImmersiveMC

ImmersiveMC

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Crash on Opening ImmersiveMC Settings While Not In-World

hammy275 opened this issue ยท 0 comments

commented

Comes from VRPluginVerify's move to have clientInVR as a function, which causes playerInVR to be called for a null player.

When not in-world, let's just use hasAPI. Should replace vrAPIInVR() to be Minecraft.getInstance().player == null || CONDITION_THATS_ALREADY_THERE