Lootr Fixes for Non-Chests
hammy275 opened this issue ยท 3 comments
- Mark non-chests as opened client-side
- Handle Lootr for other storages in
Swap.java
- Actually test this on non-chests in-game.
Of course, these issues didn't exist in past ImmersiveMC versions, since Lootr support didn't even exist yet!
Things I'll need to do:
- Fix dirtiness detection for Lootr from #350 's merge. Might just need to confirm dirty every other tick or something.
- Check for Lootr barrel and Shulker Box in their
isBlockValid
handler methods. - Add support for Lootr Fabric 1.20.4
Done in 1d600dd . Needs to be propagated to other branches, then I can close this issue.