ImmersiveMC

ImmersiveMC

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Lootr Fixes for Non-Chests

hammy275 opened this issue ยท 3 comments

commented
  • Mark non-chests as opened client-side
  • Handle Lootr for other storages in Swap.java
  • Actually test this on non-chests in-game.

Of course, these issues didn't exist in past ImmersiveMC versions, since Lootr support didn't even exist yet!

commented

Done across all the other branches!

commented

Things I'll need to do:

  • Fix dirtiness detection for Lootr from #350 's merge. Might just need to confirm dirty every other tick or something.
  • Check for Lootr barrel and Shulker Box in their isBlockValid handler methods.
  • Add support for Lootr Fabric 1.20.4
commented

Done in 1d600dd . Needs to be propagated to other branches, then I can close this issue.