Chest-Like Open/Close on Server
hammy275 opened this issue ยท 1 comments
Right now, we detect chests opening/closing on the client. With #350, this really doesn't make sense, and leads to some fun de-sync issues. Let's move this authoritatively to the server instead.
Will need to add an onRemove()
function called on ImmersiveHandler
s when a block is closed, since they could be removed from the distance check. Should come with a default, empty implementation so implementations don't need to implement it.